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Prompt #105

Simcity At Your City

Simcity At Your City

Prompt

Before generating this image, search the web for the most current available data for [CITY NAME]: GDP, population, GDP growth rate, AQI, current weather, temperature, city area km², founding year, and top 6-7 landmarks with their real geographic positions. Replace every data field with real retrieved numbers before rendering. Zero placeholders allowed.

RENDERING STYLE: Cinematic isometric 3D render, Unreal Engine 5 quality. Photorealistic materials: stone, glass, steel, ceramic, aged wood, physically accurate and no artistic exaggeration. Natural lighting matching current weather condition. Mobile strategy game screenshot aesthetic.

STRICTLY FORBIDDEN: No neon glow, holographic aura, or energy beams on buildings. No sci-fi or cyberpunk lighting effects. No colored light halos around any landmark. No cartoon or 2D illustrated style. No empty ground or bare snow between landmarks. No sparse layout, city must feel dense and lived-in. No text annotation boxes or callout labels. No orange action buttons. No unresolved placeholder text in the final image.

SCENE: Render [CITY NAME] as a strategy game base. Apply current season and weather retrieved from search. Show real urban geography, not a compressed game circle. Isometric 45 degree top-down view. Place 6-7 real iconic landmarks at their true compass positions relative to each other. Preserve every landmark’s real silhouette, materials, and proportions exactly as they appear in reality. Each landmark appears exactly once. Fill all space between landmarks with realistic city fabric: streets, city blocks, parks, waterways, matching the actual urban density of [CITY NAME]. Tiny human figures in locally appropriate clothing walking throughout the scene.

LANDMARK ROLES: Assign each landmark one game role as a label only, with no light effects. Choose from: Central Command Tower, Gold Mine, Temple, Communications Tower, Training Ground, Healing Zone, Defensive Perimeter.

GAME HUD: All HUD elements use dark semi-transparent rounded pill style exclusively. No other UI component types permitted.

Top-left badge: circular city emblem frame, gold badge showing Lv. followed by city global power rank between 1 and 100, blue progress bar labeled HAPPINESS followed by livability percentage, city name in white bold text.

Top-center pill: current weather emoji, current temperature in Celsius, current weather condition text.

Top-right resource bar with 4 rows: gold coin icon with latest GDP and unit, purple gem icon with latest population, dark orb icon with GDP growth rate and up arrow, green heart icon with AQI and current AQI number.

Bottom full-width dark bar: Est. followed by founding year, Territory followed by city area in km², Ver. followed by current year.

Location pins: white teardrop pin above each landmark, single relevant emoji icon inside each pin, no text on any pin.

–ar 1:1 –q 2 –style raw

from @0x00_Krypt